It was just similar whatsoever other 24-hour interval.  Businesses continued to operate, the children were in school, everything seemed normal except for the faint image of what appeared to be a fireball in the sky reflecting in a motorbike'south side mirror.  The resulting explosion left a massive crater in Tokyo and resulted in the deaths of twelve youths.  At the bottom of the cradle Kanata is cradled in the arms of Ranze, her concluding words to him "I don't want to die hither… with yous."  Game over, you are expressionless, thanks for playing.  Oh wait, that's not howExist Archive: The Other Side of the Skyworks.  Expiry is not the end, it is just a new beginning (no amalgamation with Fernando Martinez) in which Kanata wakes up in a strange new environment.

This foreign new world is Protolexa, a gorgeous alien world with bizarre malevolent creatures and floating islands every bit far every bit the middle tin can encounter.  Kanata soon encounters Mayura Tsukishiro, some other lost youth with the same white colored hair equally Kanata.  Mayura has no memory of her life prior to entering Protolexa and then she is of no help in helping Kanata effigy out what is going on.  Luckily, Kanata soon becomes enlightened that some entity has merged its presence with him that goes past the proper noun of Yamatoga, who is a rather talkative beau though having his voice come up from Kanata'south hand is a tad disconcerting.  Yamatoga serves as a guide of sorts, advising these characters of the powers they accept in this globe called Xeno Factor and that they need to make their manner to someone known as Amatsume while as well seeking out the other recently deceased youths from the Tokyo incident.  Without spoiling anything, the plot does become more interesting after several hours into the game.

Exist Archive: The Other Side of the Heaven follows a somewhat unusual format for an RPG.  Instead of an overhead view or 3D perspective that is very common it features a 2D platforming set up exterior of combat.  The platforming is not very difficult, information technology is like shooting fish in a barrel to spring wherever you need to go and if yous tin can't become somewhere it means yous need to return later when you accept caused the double jump ability or one of the other skills that makes those difficult to reach places more accessible.  CallingExist Archive a pure Metroidvania doesn't seem like it is entirely authentic only it definitely has elements.  In that location are multiple paths in each level that lead to treasures and enemy fights, and there is some backtracking required since non all areas are accessible at first.  The map is pretty piece of cake to figure out and follow though its design is not the most user friendly, which is actually a criticism of the UI in full general.

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The battle arrangement is actually quite fun.  Enemies are represented on the map by angry looking floating cerise blobs that will engage yous in combat if you touch them, it is recommended you strike them if y'all want to appoint them since that volition permit your political party the first attack.  Battles are turn based with each side taking all their turns before the other side gets to counterattack.  Each side has action points, and during the defensive turn action points tin can be spent to lessen the blows from the enemies but you lot will have less bachelor firepower when it'southward your turn again.  Each graphic symbol's attack is activated past a different button determination by their position in the formation and many attacks take an expanse of effect.

Each of the dozen characters that gradually join the party have a unlike class and behave differently in boxing, and mixing up the classes is where the strategy comes into play.  Some are useful for crowd command and others are better at dealing massive impairment to a unmarried enemy.  Figuring out which order the characters should act and which target they should get for in order to accomplish maximum bear on is actually a fun process, and can brand some challenging battles end chop-chop.  The battle system is one of the better variations that has been recently washed with the tried and true turn based formula, merely this is some other area where the UI is strange.  Items can be used in battle if the Options button is hit simply only one item tin can be used per turn, and then choosing who needs to be healed or deciding if depression hitting points are a better business organisation than toxicant are all things to consider.  Certain bosses can be battled later in an optional time trial way which offers rewards for best time.  Be warned these bosses are much stronger in this way than when they were start encountered.

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Each grapheme has their own personality and backstory, which get revealed fiddling by little when certain quests are activated, with Mayura's repressed memories beingness of item interest.  Returning to the same areas and retreading familiar ground tin become tedious but having new parts of the area attainable with the new abilities and learning more than most the characters does aid keep things interesting.  A nice characteristic nighExist Annal is during character missions  the actor is not forced to have the plot characters in their party, they will simply be present in any cutscenes and at the stop of the mission report about what everyone was doing they will be listed as accompanying Kanata.

Exist Annal is a visually stunning game.  The backgrounds of each surface area in particular are the most impressive both in their creativity and visual appeal.  The characters and enemies take stylized 3D designs that work well in game though they look more cartoonish than the environment they are in, with anime portraits of them during cutscenes.  The soundtrack is filled with majestic moments and may sound familiar to RPG fans.  The score is new original music but was equanimous past Motoi Sakaruba, who has done work for the Star Ocean series and Valkyrie Profile.

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Closing Comments:

Exist Archive: The Other Side of the Sky mends Metroidvania way platforming and exploring with a traditional JRPG with turn-based battles to surprisingly expert upshot. The UI leaves something to exist desired and backtracking to previously explored areas is not terribly exciting, but neither of these issues ruin the game and there are more than plenty positives to kickoff those imperfections.  The story taking place in a world that may be a distant planet or the afterlife is an interesting concept.  The pacing does take a few hours for the story to really pick up steam, but that can be forgiven when we are discussing a game that tin take an backlog of fifty hours to complete.  Overall this is a solid game that blends standard RPG conventions with some more than unusual elements.  Information technology has plenty familiarity for RPG fans to feel right at habitation, just goes outside of the box plenty to offer a slightly different experience.